Installation

Requirements

Required

Optional (Auto-detected)

  • Framework — ESX (es_extended), QB-Core (qb-core), or QBox (qbx_core). If none are present the HUD runs standalone.
  • Inventory — ox_inventory, qs-inventory, codem-inventory, origen_inventory, tgiann-inventory, qb-inventory, ps-inventory, or native.
  • Notify — ox_lib, okokNotify, t-notify, mythic_notify, motion_notify, plus QB and ESX natives.
  • Fuel — ox_fuel, LegacyFuel, ps-fuel, cdn-fuel, lj-fuel, ND_Fuel, or native (GetVehicleFuelLevel).
  • Voice — pma-voice, saltychat, or mumble-voip.
  • Medical / Ambulance — qb-ambulancejob, qbx_medical, qbx_ambulancejob, wasabi_ambulance, codem-ambulance, ps-medical, esx_ambulancejob, or standalone.

The HUD auto-detects all of the above on startup. In most setups you can drop it in and ensure it without editing a single Lua file. Manual overrides live in Config.Integrations in config.lua.

Installation Steps

Step 1: Download the Resource

Download legends_hud from your Keymaster grants or the store page (opens in a new tab) (Tebex package 7415683 — free).

Step 2: Extract to Resources

Place the legends_hud folder into your server's resources directory.

resources/
└── legends_hud/
    ├── fxmanifest.lua
    ├── config.lua
    ├── client.lua
    ├── server.lua
    ├── restraint.lua
    ├── bridge/
    │   ├── shared.lua
    │   ├── client.lua
    │   └── server.lua
    ├── html/
    │   └── dist/
    │       ├── index.html
    │       ├── assets/
    │       ├── css/
    │       ├── images/
    │       ├── shapes/
    │       ├── sounds/
    │       └── Config.json
    └── stream/

Step 3: Remove Conflicting HUDs

If you currently run another HUD resource, disable it before enabling legends_hud. Common ones to remove or comment out:

# ensure cd_hud
# ensure qb-hud
# ensure ps-hud
# ensure okok-hud
⚠️

Leaving an old HUD enabled alongside Legends HUD will produce overlapping status bars, two minimaps, and conflicting voice/seatbelt indicators. Disable the old one first.

Step 4: Add to Server Config

Add the following to your server.cfg:

# Required
ensure ox_lib

# Then the HUD
ensure legends_hud
⚠️

Important: ox_lib must start before legends_hud.

Step 5: Configure (Optional)

Customize the HUD in config.lua. Most servers leave everything on 'auto' and don't touch this file. See the Configuration page for every option.

Common first-edit targets:

  • Config.Integrations.* — pin a specific framework, inventory, notify, fuel, voice, or medical resource if auto-detection picks the wrong one
  • profile.units — switch between metric (km/h) and imperial (mph)
  • profile.voiceSteps — change whisper / normal / shout radii (default { 35, 65, 100 })
  • profile.binds — rebind seatbelt (B), preferences panel (I), or cinematic widescreen
  • profile.toggles.minimapVehicleOnly — hide the minimap when on foot
  • profile.vehicle.exemptClasses — vehicle classes excluded from the restraint system (default: boats, helicopters, planes, submarines, trains)

Step 6: Restart Server

Restart your server, or run refresh and ensure legends_hud from the live console.

Verification

After installation:

  1. Connect to your server. Vitals (health bar, armor bar, hunger, thirst) should appear at the bottom of the screen.
  2. Enter a car. The speedometer, fuel gauge, and seatbelt indicator should appear next to the minimap.
  3. Press I to open the preferences panel. Try changing a status bar color or icon shape — the HUD should update live.
  4. Press B in a non-exempt vehicle. The seatbelt indicator should toggle. Crash hard while unbelted to test ejection.
  5. Talk on voice. The voice proximity ring should update; press the voice toggle key to step between whisper / normal / shout.

Troubleshooting

HUD detected the wrong framework or inventory? Pin it explicitly in Config.Integrations. For example:

Config.Integrations = {
    Framework = 'qbx_core',     -- force QBox
    Inventory = 'ox_inventory',
    Notify    = 'ox_lib',
    Fuel      = 'LegacyFuel',
    Voice     = 'pma-voice',
    Medical   = 'qbx_medical',
}
⚠️

Cash / bank not showing? The HUD reads cash from your inventory's items file via the configured cashItem (default money). If your inventory uses a different item name, edit profile.finance.cashItem in config.lua.

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