Configuration
All HUD configuration lives in a single file:
config.lua— defines theConfigandprofiletables that drive every aspect of the HUD
The default configuration is auto-detect-everything; most servers don't need to edit this file at all. Below is the full reference.
Integrations
Config.Integrations
Config.Integrations = {
Framework = 'auto',
Inventory = 'auto',
Notify = 'auto',
Fuel = 'auto',
Voice = 'auto',
Medical = 'auto',
}Description: Each entry is either 'auto' (the bridge picks based on GetResourceState) or a literal resource name to pin explicitly.
| Property | Type | Accepted values |
|---|---|---|
Framework | string | 'auto', 'esx', 'qb', 'qbox', 'standalone' |
Inventory | string | 'auto', 'ox_inventory', 'qs-inventory', 'codem-inventory', 'origen_inventory', 'tgiann-inventory', 'qb-inventory', 'ps-inventory', 'native' |
Notify | string | 'auto', 'ox_lib', 'okokNotify', 't-notify', 'mythic_notify', 'motion_notify', 'qb', 'esx', 'native' |
Fuel | string | 'auto', 'ox_fuel', 'LegacyFuel', 'ps-fuel', 'cdn-fuel', 'lj-fuel', 'ND_Fuel', 'native' |
Voice | string | 'auto', 'pma-voice', 'saltychat', 'mumble-voip' |
Medical | string | 'auto', 'qb-ambulancejob', 'qbx_medical', 'qbx_ambulancejob', 'wasabi_ambulance', 'codem-ambulance', 'ps-medical', 'esx_ambulancejob', 'standalone' |
Pin a value when your server runs a fork that the auto-detection misidentifies, or when two compatible resources are both running and you want to choose one explicitly.
Units
profile.units
profile.units = {
speed = 'metric', -- 'metric' (km/h) or 'imperial' (mph)
}| Property | Type | Description |
|---|---|---|
speed | string | Speed display unit. 'metric' for km/h, 'imperial' for mph |
Toggles
profile.toggles
profile.toggles = {
minimapVehicleOnly = false,
stressMeter = true,
restraintSystem = true,
preferencesPanel = true,
}| Property | Type | Description |
|---|---|---|
minimapVehicleOnly | boolean | Hide the minimap when on foot; show it only inside vehicles |
stressMeter | boolean | Enable the stress vital and meter |
restraintSystem | boolean | Enable the physics-based seatbelt and ejection logic |
preferencesPanel | boolean | Allow players to open the in-game preferences panel |
Armor
profile.armor
profile.armor = {
maxValue = 56,
}| Property | Type | Description |
|---|---|---|
maxValue | number | Scaler for the armor bar — set to your server's max armor stat (default 56 to match a common shield-bar tuning) |
Keybinds
profile.binds
profile.binds = {
prefs = 'I',
restraint = 'B',
widescreen = nil,
}| Property | Type | Description |
|---|---|---|
prefs | string | Key that opens the in-game preferences panel |
restraint | string | Key that toggles the seatbelt |
widescreen | string | nil | Optional key to toggle cinematic widescreen bars |
All keybinds register via RegisterKeyMapping, so players can also rebind them at runtime from the FiveM keybinds menu.
Tick Rates
profile.tickRates
profile.tickRates = {
vitals = 100,
vehicle = 100,
}| Property | Type | Description |
|---|---|---|
vitals | number | Milliseconds between vitals updates (health, armor, hunger, thirst, stress, oxygen) |
vehicle | number | Milliseconds between vehicle telemetry updates (speed, RPM, gear, fuel, engine) |
Lowering tick rates below 50 ms will not visibly improve HUD smoothness but will increase CPU usage. The defaults (100 ms) are tuned for flat-zero idle resmon.
Finance Widget
profile.finance
profile.finance = {
enabled = true,
cashItem = 'money',
thousandsSep = ',',
currencySymbol = '$',
}| Property | Type | Description |
|---|---|---|
enabled | boolean | Show the cash / bank widget |
cashItem | string | Inventory item name used to read cash balance (set this to your server's cash item name) |
thousandsSep | string | Thousands separator character (, or .) |
currencySymbol | string | Currency prefix ($, €, £, etc.) |
Voice Steps
profile.voiceSteps
profile.voiceSteps = { 35, 65, 100 }Description: Three radii in metres for the three voice tiers — whisper, normal, shout — in that order. The HUD displays the active tier and reflects radio transmission status separately.
| Index | Tier | Default radius |
|---|---|---|
| 1 | Whisper | 35 m |
| 2 | Normal | 65 m |
| 3 | Shout | 100 m |
Restraint Messages
profile.messages.restraint
profile.messages.restraint = {
fastened = 'Seatbelt fastened.',
released = 'Seatbelt released.',
blocked = 'You cannot use a seatbelt in this vehicle.',
}| Property | Type | Description |
|---|---|---|
fastened | string | Notification shown when the seatbelt is engaged |
released | string | Notification shown when the seatbelt is released |
blocked | string | Notification shown when the player tries to belt in an exempt vehicle |
Vehicle Restraint Tuning
profile.vehicle
profile.vehicle = {
exemptClasses = { [8] = true, [13] = true, [14] = true, [15] = true, [16] = true },
exclusions = {
-- ['stockade'] = { restraint = false },
},
}| Property | Type | Description |
|---|---|---|
exemptClasses | table | GTA V vehicle class IDs excluded from the restraint system. Defaults: 8 (motorcycles), 13 (cycles), 14 (boats), 15 (helicopters), 16 (planes) |
exclusions | table | Per-model overrides keyed by model name. Each entry can disable restraint, override speed display units, or block the seatbelt entirely for that model |
GTA V vehicle class reference: 0 Compacts, 1 Sedans, 2 SUVs, 3 Coupes, 4 Muscle, 5 Sports Classics, 6 Sports, 7 Super, 8 Motorcycles, 9 Off-road, 10 Industrial, 11 Utility, 12 Vans, 13 Cycles, 14 Boats, 15 Helicopters, 16 Planes, 17 Service, 18 Emergency, 19 Military, 20 Commercial, 21 Trains.
Preferences Panel — What Players Can Change Live
When profile.toggles.preferencesPanel = true, players can open the panel with their prefs keybind (default I) and adjust:
- Per-bar colors — voice, health, armor, speed, info, custom
- Icon shapes — circle, square, hexagon, heart, star, percent
- Display toggles — minimap, cash, bank, job, ID, compass, street info, cinematic bars
- Speedometer style — advanced (full telemetry) or minimal (speed only)
- Tilt effect — for both the UI and minimap
Settings persist via KVP, so they survive disconnects.