Autopilot
This is a step-by-step installation guide, configuration preview, and full explanation of all settings for legends_autopilot.
If you lack programming experience, ensure you read each step thoroughly without skipping, as all documentation is essential!
Before submitting a support ticket or following the guides in this documentation, please make sure that you are running the latest version of the resource.
What is legends_autopilot?
legends_autopilot is a vehicle autopilot system that allows players to automatically drive to their map waypoint. Players open a modern in-game UI panel to configure their driving style, max speed, and stopping distance, then engage autopilot with a single click. The vehicle will navigate to the destination, progressively slow down on approach, and stop automatically.
All driving preferences (speed, driving style, stopping distance) are controlled per-player through the in-game UI panel. No need to edit config files for these settings — players adjust them in real time and their preferences are saved automatically.
Key Features
- Modern UI Panel - Sleek holographic interface to configure and control autopilot
- Per-Player Settings - Each player controls their own driving style, speed, and stopping distance through the UI
- Multiple Driving Styles - Normal (obeys traffic), Rushed (fast, avoids obstacles), or Aggressive (ignores traffic)
- Adjustable Speed - Set max speed from 20 to 160 km/h via slider
- Stopping Distance - Configure how close to the waypoint the vehicle stops (2-20m)
- Progressive Slowdown - Vehicle smoothly decelerates as it approaches the destination
- Persistent Settings - Player preferences are saved between sessions automatically via KVP
- Vehicle Class Blocking - Block autopilot on specific vehicle types (bikes, boats, aircraft, etc.)
- Cancel Anytime - Press brake (S), handbrake (SPACE), or use the command to cancel
- Lightweight - Only requires ox_lib, works with any framework
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